Adoptables - More Cat People
Deadline is the 16th of June, please bid here~! Thank you ^<^ <3
Patreon | DeviantArt | Twitter | Picarto
Adoptables - More Cat People
Deadline is the 16th of June, please bid here~! Thank you ^<^ <3
Patreon | DeviantArt | Twitter | Picarto
Random Strange Facts:
Relationships:
Personality:
Quotes:
Links for additional
reading/theories(most links to @batter-sempai, @papyrus-knows, and @queenofdragons6 posts and reblogs):
Optimism does not make Papyrus naive
Papyrus casually breaking laws of physics
Strange music (or lack of) in Papyrus’s room
Brutal kind of guy screenshots
Some disturbing connections
Some suspicious screenshots
Part 3 of a sans theory where the writer realizes Papyrus is ridiculously mysterious
Chara and Papyrus similarities–they’re always smiling!
Phone call and 4th wall suspicions
Papyrus surprising cynicism
Sans and Papyrus dynamic speculation
Vague Gaster and Papyrus connection
Papyrus’s skewed views on what is safe for kids… possible backstory connection?
Another compilation of sketchy Papyrus-y things
Insomnia and nightmares
More on music and rooms
Papyrus creeped out by echo flowers
Papyrus and Annoying Dog interactions (there are a surprising amount)
Sans and Papyrus dynamic speculation 2
Papyrus: treated like a child
Papyrus: nasty words with a huge grin
The fodder for many an amnesiac theory
Papyrus is literally the skeleton in the closet
Papyrus battle mechanics and minor Flowey connections
The dude is lonely
Theory: is Papyrus Gaster?
More Papyrus fighting skill plus reality breaking phone call
He’s a gentleman
Papyrus doesn’t sleep
Undertale Q&A/Papyrus’s favorite food
Reference–How many lines each character has in the game
Debunking Stupid Papyrus 1 – he knows what death is
Debunking Stupid Papyrus 2 – the sink height. Strange, but workable
Debunking Stupid Papyrus 3 – “solving” the horoscope
Debunking Stupid Papyrus 4 – the lab
Debunking Stupid Papyrus 5 – pet rock
Debunking Stupid Papyrus 6 – spaghetti
Papyrus masterpost! :D
This makes me want to write a sequel for “Pavirus”, oh my gosh.
“ When Flowey attacks the group during the True Pacifist fight, he binds everyone with two vines, except Papyrus–who he binds with four. “
I got fucking chills omg..
Also. I keep forgetting it but:
“ Papyrus’s dialogue shakes on a consistent basis when no one else’s does “
This was one of the things I noticed when I first became suspicious of Papyrus, but I would like to point out that there’s two other characters who have shaking text like Papyrus’.
Undyne the Undying.
And Flowey, when he has absorbed the human souls before he turns into photoshop Flowey.
jeeley asked:
thefloatingstone answered:
imscared is one of the original horror indie games. It also most likely inspired some of Undertale as Imscared was the very first indie game to have you do things OUTSIDE the game to affect the game itself. Such as text files popping up on your desktop with instructions, JPEGs creating and deleting themselves randomly and various other unwanted activity outside the game on your computer.
The game itself is DEEPLY integrated into your system once you install it, and you essentally have to play it all the way through or it’ll honestly just keep making txt files and stuff as far as I know.
The game itself is about wandering a 3D inviornment with pixel-like graphics being pursued by a being called “White face”


(incidentally, White Face has more than a little in common with Chara in its animation and tendency to glitch out graphically as well as its actions. Chara is almost definitely based on White Face at least in part.)
as well as various other horrors in the game. Some of which are not even hostile and don’t even do anything to you… but they’re just….. there.

White Face is described as a “curse” and by installing the game, you have essentially cursed your computer. Your job is to get rid of the curse the game has caused. You also get txt messages from someone claiming to have been unable to lift the course and who is actively trying to work with you to get rid of it and white face on your machine.
White Face itself is extremely aggressive and malevolent, however, despite its clear desire to harm you in the game, as well as infect your computer, White Face itself seems confused about itself. A lot of the messages it sends seem to contradict its actions and often conflict with each other.
A the end of the game, you reach a point where white face has been trapped in a room via things you and the previous cursed person have done outside the game in windows files. Before entering the final room, there is this message left outside it;
Welcome to the door.
This is your last choice.
If you enter this door our game will end for real.Please, please, please
Pick up the flower and give it to me. I will reset everything we did until now.”
I you pick up the red flower White face will appear and if you give it to it, White face says “You’re so kind to me. So kind… Play with me forever. I love you.” and the game crashes.
Reloading the game reveals that everything has been deleted and you need to replay the entire game to get to the final door again. If you go through the exit door without picking up the flower, a glitched version of White Face appears, and you end up in a looping hallway with White Face chasing you and the following written on the walls, flipping and changing.
“WHAT DO YOU THINK WILL HAPPEN NEXT?
YOU MADE THIS GAME UNPLAYABLE
I MADE THIS GAME UNPLAYABLE
I DON’T WANT YOU TO KILL ME
I WILL LIVE HERE FOREVER
I WILL LOOK AT YOU FOREVER
I DON’T WANT TO DIE
I’M SCARED”
And then White face will attack you and crash the game. If you load the game you will be locked in a loop for a while, with white face continuously attacking you and causing the game to crash, yelling phrases at you in text form. partly to insult you, but also mostly about how much it doesn’t want to die. And trying to bargain with you so you won’t kill it. “I begged you and you ignored my request.” “You broke my heart.” “Just die already” “I’m scared.”
Eventually, if you load enough times, a hear white heart will appear in the final room and a txt file will appear on the game’s folder that reads;
“I suppose you’re satisfied.
I’m scared.
I am scared at the point that I cannot hide my heart anymore.Destroy this file. Move it. Change its name: The game will end, and so will my curse
Leave me here. I beg you. I want to stay here with you just a little more just a little moreBut I do know
Farewell.”
If you delete this txt file as it requests and load up the game again, it will e completely normal. No final room. No glitching graphics. Nothing chasing you. Nothing hostile. No scary music. Nothing.
All you’re left with is an empty map with absolutely no gameplay at all. It becomes an empty game with nothing in it. Because you have literally killed White Face. Forever. And the game is now unplayable and there is no way to fix it (like there is with DDLC which allows you to replay by deleting your first run file)
The game is just…. nothing. And never changes ever again.
The ending is extremely anticlimactic. There are no credits. There is no final battle. There is no ending. And after the entire game which was a bunch of anxiety inducing horror and unsettling visuals, you get no release and ease of tension. It just…. stops.
The commentors on John Wolfe’s playthrough put it best, I think;
“This game didn’t have a story or characters in the traditional sense, but in some ways Whiteface seems more real to me than most characters I’ve encountered. Because now that you’ve killed him, he’s just gone. You can’t restart a new game, he’ll always be missing. Just like a real person would be.“
“It’s such a fitting ending to such a unsettling game. You can either eternally play with white face, or kill him forever. It’s why the map goes back to normal. The curse ends and it’s just a regular map. No tricks, no traps, just an average boring map with nothing to do. It’s almost saddening really.”
For a game which the entire experience is terror and anxiety and jump scares, for the ending to quite literally just be NOTHING. For this thing that terrorised you through the entire experience to just…. not exist any more. Because you simply killed them. Without drama, without violence, without climax, without any kind of proof that you have done so apart from the creature now just being…. missing.
It’s an ending that truly and honestly upsets me. It upsets me and makes me feel incredibly uncomfortable and unsetting.
I often like rewatching let’s plays of horror games I’ve watched before. But I only watched the Let’s Play of “imscared” once. Because the ending really really bothered me. And the lack of closure disturbed me on a level that just, simply, wasn’t fun. And I do not wish to experience those feelings again.
Elgar - Cello Concerto (1919)
By the end of the first World War, Elgar’s music was falling out of fashion. Too conservative for Modernist Europe. And maybe that’s something that was stuck in his mind as he wrote the work…at an old age, thinking about life and one’s own legacy…and maybe a disturbed or cynical outlook on humanity after the worst war in history [which would be out-done by the horrors of the second World War]. The the work has a pensive and somber feeling, but it is still restrained a bit, still gentlemanly. In four movements without pauses, it opens with the cello alone playing titanic chords and then pouring out the main theme, which is slowly built on, brooding, anguished, and glorious. The second movement starts out with the cello playing a hesitating motif, starting off slow but soon turns into a finger-blistering perpetuum mobile. The adagio keeps the cello at center stage as it sings out a dark melody. The last movement shifts moods quickly, opening with a reactive from the cello and then soon shifts into a somewhat awkward dialogue between soloist and orchestral parts. The music leans on being optimistic, and this movement has the brightest and most upbeat moments of the whole concerto. This would maybe get the listener to assume this is going to be another Beethoven-like “from tragedy to triumph” Heroic overcoming…but there is no ultimate pay off, the music dials back, and the optimism is snuffed out, ending the work with the same pained melody that opened it.
Movements:
1. Adagio - Moderato
2. Lento - Allegro molto
3. Adagio
4. Allegro – Moderato – Allegro, ma non-troppo – Poco più lento – Adagio